Research problem – The average age of video game players is above 30 in many parts of the world, but the literature surrounding video games in public libraries often focuses on engaging children and teenagers. This suggests ...
Covid-19 and the resulting nationwide lockdown of 2020 has had a considerable impact on the lives of New Zealanders. This study investigates the impact the pandemic has had on the demand central Christchurch residents have ...
McLachlan, Kate(Victoria University of Wellington - Te Herenga Waka, 2021)
Research statement: This study investigates and analyses the perspective of Children and Young Adult (CYA), librarians on their experiences and opinions of STEAM learning incorporated within CYA services and programmes, ...
Bell, Rachel Ann(Victoria University of Wellington-Te Herenga Waka, 2021)
PROBLEM: The purpose of this study is to investigate the contribution mobile libraries are making to digital inclusion in non-urban areas of Aotearoa New Zealand, the challenges mobile librarians face in providing digital ...
Problem
Makerspaces are gaining prevalence in school environments, but teachers are often overwhelmed with new digital technologies, often describing themselves as “self-confessed technophobes” (Ministry of Education, ...