Abstract:
White Lies presents the design of a collection of everyday objects that challenge
the one-line(r) nature of surprise; where the surprise is elicited by visual-tactile
sensory incongruity within the product-skin. Designers are able to influence a user’s
experience of a product by creating congruent or incongruent sensory information
within the expressive outer layer or skin of a product. If the designer chooses to
create incongruent sensory information surprise can be elicited. Based on the
analysis of precedents and theoretical research it is evident that surprise
elicited by visual-tactile incongruity is typically an immediate one-time experience
(Desmet, 2004; Ludden, 2008), which occurs as soon as a product is touched
(Ludden, 2008). Through the analysis of preedents and theoretical research it also
became evident that few designers appear to consider the surprise experience
beyond the first encounter with a product, when designing visual-tactile
incongruity. This one-off nature of surprise elicited by visual-tactile incongruity is
characterized as the one-liner for this study. Surprise elicited by products can be
beneficial because the experience is pleasant, interesting, amusing or lets a user
experience something new, but looses its impact overtime, ultimately becoming
uninteresting, potentially disappointing or even irritating in the long-term.
In the case of the one-liner the surprise is not only an immediate singular
experience, the element of surprise appears to have no tangible or
meaningful purpose or function (aside from eliciting the surprise), and has no
potential to change over time. Rather than focusing the investigation on the
long-term effects of a single surprise elicited by a product, this thesis investigates
(through the design of objects) how designers can challenge the one-liner, and
suggests strategies to produce multiple elements of surprise in products possessing
visual-tactile incongruity to extend the surprise experience.In order to investigate surprise beyond the one-liner through the medium of
product-skin, a deeper understanding of the link between how products elicit surprise
through visual-tactile incongruity and how designers create visual-tactile incongruity
was required, in conjunction to defining the substance of the product-skin for the
thesis. This was achieved though an in depth theoretical context analysis of design
precedents and theoretical research, culminating in a theoretical framework and
design methodology. Through the research two distinct types of incongruity within
the product-skin were identified, where the product’s expression misleads about
either the feel or behavioural quality of the product. Using the design
methodology to initiate the design experiments three strategies to create a
secondary element of surprise within a product possessing visual-tactile incongruity
were identified. The first strategy illustrated through the design of a cup and saucer
involved designing a hidden functional component, the second strategy
illustrated through the design of a table involved creating secondary hidden tactile
quality and the third strategy illustrated through the design of second table, and a cup and
saucer set involved combining the two incongruity types within a single object. Through
the design experiments it also became apparent that two more strategies could be
indentified by investigating the relationships between sets of objects and the
relationships between related objects further elements of surprise could be
created suggesting a fourth and fifth design strategy, this is illustrated through the
presentation of a cup and saucer set with one of the tables. By challenging the
one-liner this thesis proposes that designers will be able to create more meaningful
multi-layered surprise experiences within products possessing
visual-tactile incongruity, as a result the beneficial aspects of eliciting
surprise through interactions with products will have the potential to be prolonged.