Repository logo
 

Stop. Drink. Play. The unique experience for a wine tasting

dc.contributor.advisorDanielmeier, Tobias
dc.contributor.authorCryer, Nina
dc.date.accessioned2015-12-01T22:11:49Z
dc.date.accessioned2022-11-03T18:06:17Z
dc.date.available2015-12-01T22:11:49Z
dc.date.available2022-11-03T18:06:17Z
dc.date.copyright2015
dc.date.issued2015
dc.description.abstractTasting rooms have become a key strategy for wineries to attract and retain customers. Due to the rapid growth of the New Zealand wine industry, it has become a highly competitive environment and the quality of the visitor experience is becoming increasingly important. The ritual of a tasting (see, swirl, smell, slurp, and spit) is an important part of the visitor’s experience in tasting rooms to enhance the product’s qualities. The act can become quite a repetitive, mechanical and intimidating interaction between the guest and host. To some extent, the performance could take the pleasure or enjoyment out of what should be a social, fun experience. This thesis looks at an existing winery located on Waiheke Island. With eighteen other wineries located on the island and its close proximity to Auckland, the site has potential to draw a large number of visitors. The site’s current tasting room is a fast addition to the implement shed on site. The current interior is a confined space that creates an uncomfortable interaction between the host and the guest and has no visual connection to its beautiful, surrounding landscape. For the site to attract and retain customers, the tasting room’s design needs to achieve the aim outlined in the title; STOP. DRINK. PLAY. “Stop” meaning the design challenges what a tasting room is, creating a unique, memorable experience for the consumer. “Drink” is about enhancing the quality of the wine, forming a better understanding and appreciation of the product by enhancing the ritual of a wine tasting through the designed interior. “Play” embodies a relaxed, enjoyable environment to engage a wide range of visitors. This thesis proposes an interior architectural design of three tasting spaces located in the external environment of the vineyard. Located between the grapevines, the rows become the architecture in which the interior design is placed. Each design both captures a step in the tasting ritual in order to isolate and sharpen the senses. Placed along a journey the design invites guests to interact with the landscape and the product like they have not before, creating a unique experience that is memorable and transcends beyond their visit.en_NZ
dc.formatpdfen_NZ
dc.identifier.urihttps://ir.wgtn.ac.nz/handle/123456789/29786
dc.languageen_NZ
dc.language.isoen_NZ
dc.publisherTe Herenga Waka—Victoria University of Wellingtonen_NZ
dc.rightsAccess is restricted to staff and students only. For information please contact the Library.en_NZ
dc.subjectWineen_NZ
dc.subjectSensesen_NZ
dc.subjectExperienceen_NZ
dc.titleStop. Drink. Play. The unique experience for a wine tastingen_NZ
dc.typeTexten_NZ
thesis.degree.disciplineInterior Architectureen_NZ
thesis.degree.grantorTe Herenga Waka—Victoria University of Wellingtonen_NZ
thesis.degree.levelMastersen_NZ
thesis.degree.nameMaster of Interior Architectureen_NZ
vuwschema.contributor.unitSchool of Architectureen_NZ
vuwschema.subject.anzsrcfor120101 Architectural Designen_NZ
vuwschema.subject.anzsrcfor120106 Interior Designen_NZ
vuwschema.subject.anzsrcfor120505 Regional Analysis and Developmenten_NZ
vuwschema.subject.anzsrcseo970112 Expanding Knowledge in Built Environment and Designen_NZ
vuwschema.type.vuwAwarded Research Masters Thesisen_NZ

Files

Original bundle

Now showing 1 - 2 of 2
Loading...
Thumbnail Image
Name:
thesis.pdf
Size:
52.17 MB
Format:
Adobe Portable Document Format
Description:
Thesis
Loading...
Thumbnail Image
Name:
form.pdf
Size:
372.89 KB
Format:
Adobe Portable Document Format
Description:
Permission Form (Admin)

Collections