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Evaluation of computer interactives in the museum space

dc.contributor.authorCollins, Toni Pania
dc.date.accessioned2013-07-10T21:44:32Z
dc.date.accessioned2022-11-02T22:48:53Z
dc.date.available2013-07-10T21:44:32Z
dc.date.available2022-11-02T22:48:53Z
dc.date.copyright2001
dc.date.issued2001
dc.description.abstractThis study investigates the effectiveness in terms of user satisfaction, the use of computer interactives in museums. Overseas research has affirmed the success of interactives in terms of their popularity and the enjoyment experienced by the user. New Zealand museums have followed their overseas counterparts and adopted interactive technology in the museum exhibition space. However, despite this, little evaluation has been undertaken in New Zealand museums to assume the widespread adoption of such technology. This study has been designed as a mere pilot study to larger possible research endeavor. Quantitative research was used in this investigation via a questionnaire, which was distributed at two Wellington Museums: the National Museum of Te Papa Tongawera and the Museum of Wellington City & Sea. Two interactives were selected from each location to be included in the study, and basic descriptive statistics have been utilized to analyse and display the data collected. The interactives included in this project were evaluated in terms of effectiveness, defined for the context of this study. The overall findings were compared to evaluation work carried out in museums overseas, and the New Zealand context can be perceived as relative to their overseas counterparts. No significant differences in results were detected in comparison. Conclusively, the interactives worked to enhance the user experience of each museum exhibition respectively. However, this result was relative to each individual's experience. A profile of interactive users was established, with the majority of users being young males between the ages of 26-35, moderate to highly educated. Interactive users did not necessarily prefer interactives to other exhibits, and in no way were the interactives distracting for museum users. The interactives were easy to use, easy to navigate and instructions were clearly stated according to users. Effectively, interactives worked to enhance and entertain the user via an alternative medium to convey the exhibition subject matter.en_NZ
dc.formatpdfen_NZ
dc.identifier.urihttps://ir.wgtn.ac.nz/handle/123456789/29221
dc.languageen_NZ
dc.language.isoen_NZ
dc.publisherTe Herenga Waka—Victoria University of Wellingtonen_NZ
dc.rights.holderAll rights, except those explicitly waived, are held by the Authoren_NZ
dc.rights.licenseAuthor Retains Copyrighten_NZ
dc.rights.urihttps://www.wgtn.ac.nz/library/about-us/policies-and-strategies/copyright-for-the-researcharchive
dc.subjectInteractive multimediaen_NZ
dc.subjectMuseum techniquesen_NZ
dc.subjectMuseum spaceen_NZ
dc.titleEvaluation of computer interactives in the museum spaceen_NZ
dc.typeTexten_NZ
thesis.degree.disciplineLibrary and Information Studiesen_NZ
thesis.degree.grantorTe Herenga Waka—Victoria University of Wellingtonen_NZ
thesis.degree.levelMastersen_NZ
thesis.degree.nameMaster of Library and Information Studiesen_NZ
vuwschema.contributor.unitSchool of Information Managementen_NZ
vuwschema.type.vuwMasters Research Paper or Projecten_NZ

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