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Game and game playing in architecture: a study into the architecture of games

dc.contributor.authorDunlop, Jeremy
dc.date.accessioned2011-10-10T22:15:32Z
dc.date.accessioned2022-10-31T01:13:21Z
dc.date.available2011-10-10T22:15:32Z
dc.date.available2022-10-31T01:13:21Z
dc.date.copyright1994
dc.date.issued1994
dc.description.abstractDuring the Renaissance architecture was conceived as being part of an underlying harmonious order, which connected the universe and all its parts. The architect therefore used certain proportions as a way of providing a mysterious guarantee for architectural beauty. We now live in a world where there is essentially no longer any divine truths or absolute rules to guide or control architects in the design of buildings. In this report I want to argue that architecture can be played as a game in an appropriate and meaningful way. Where architects must creates their own rules, and give their complicity to these rules, as a way of controlling the infinite nature of play. I also want to look at the idea of design as play, focusing on the work of John Hejduk, who has been highly influential in the way architecture is taught. Through his work with the 'Texas Rangers' in the 50's and his continuing development as dean of the Cooper Union in New York, Hejduk has been a key figure in implementing a change from learning the rules of the game to a more open ended form of architectural 'playing.' In the last section I will look at the role that chance, accidents and the arbitrary in architecture. I will begin by briefly looking at the writer, Italo Calvino and the Dada artist Jean Arp, and finish by looking at the work of the architect Ben Nicholson.en_NZ
dc.formatpdfen_NZ
dc.identifier.urihttps://ir.wgtn.ac.nz/handle/123456789/26675
dc.languageen_NZ
dc.language.isoen_NZ
dc.publisherTe Herenga Waka—Victoria University of Wellingtonen_NZ
dc.rights.holderAll rights, except those explicitly waived, are held by the Authoren_NZ
dc.rights.licenseAuthor Retains Copyrighten_NZ
dc.rights.urihttps://www.wgtn.ac.nz/library/about-us/policies-and-strategies/copyright-for-the-researcharchive
dc.subjectArchitecture and aestheticsen_NZ
dc.subjectArchitectural philosophyen_NZ
dc.titleGame and game playing in architecture: a study into the architecture of gamesen_NZ
dc.typeTexten_NZ
thesis.degree.disciplineArchitectureen_NZ
thesis.degree.grantorTe Herenga Waka—Victoria University of Wellingtonen_NZ
thesis.degree.levelBachelorsen_NZ
thesis.degree.nameBachelor Of Architectureen_NZ
vuwschema.contributor.unitSchool of Architectureen_NZ
vuwschema.type.vuwBachelors Research Paper or Projecten_NZ

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