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Pensato: A Virtual Reality Framework for Musical Performance

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dc.rights.license Creative Commons GNU GPL en_NZ
dc.rights.license Allow modifications, as long as others share alike en_NZ
dc.rights.license Allow commercial use en_NZ
dc.contributor.advisor Spell, Rhazes
dc.contributor.author Mallett, Byron
dc.date.accessioned 2016-05-06T03:26:43Z
dc.date.accessioned 2022-11-03T19:08:14Z
dc.date.available 2016-05-06T03:26:43Z
dc.date.available 2022-11-03T19:08:14Z
dc.date.copyright 2016
dc.date.issued 2016
dc.identifier.uri https://ir.wgtn.ac.nz/handle/123456789/29912
dc.description.abstract This thesis presents the design for a method of controlling music software for live performance by utilising virtual reality (VR) technologies. By analysing the performance methods of artists that use either physical or gestural methods for controlling music, it is apparent that physical limitations of musical input devices can hamper the creative process involved in authoring an interface for a performance. This thesis proposes the use of VR technologies as a central foundation for authoring a unique workspace where a performance interface can be both constructed and performed with. Through a number of design experiments using a variety of gestural input technologies, the relationship between a musical performer, interface, and audience was analysed. The final proposed design of a VR interface for musical performance focuses on providing the performer with objects that can be directly manipulated with physical gestures performed by touching virtual controls. By utilising the strengths provided by VR, a performer can learn how to effectively operate their performance environment through the use of spatial awareness provided by VR stereoscopic rendering and hand tracking, as well as allowing for the construction of unique interfaces that are not limited by physical hardware constraints. This thesis also presents a software framework for connecting together multiple musical devices within a single performance ecosystem that can all be directly controlled from a single VR space. The final outcome of this research is a shared musical environment that is designed to foster closer connections between an audience, a performer and a performance interface into a coherent and appealing experience for all. en_NZ
dc.format pdf en_NZ
dc.language en_NZ
dc.language.iso en_NZ
dc.publisher Te Herenga Waka—Victoria University of Wellington en_NZ
dc.rights Access is restricted to staff and students only until 06/2018. For information please contact the Library. en_NZ
dc.rights.uri http://creativecommons.org/licenses/by-sa/3.0/nz/
dc.subject Virtual Reality en_NZ
dc.subject Music interfaces en_NZ
dc.subject Performance en_NZ
dc.title Pensato: A Virtual Reality Framework for Musical Performance en_NZ
dc.type Text en_NZ
dc.date.updated 2016-05-05T23:56:36Z
vuwschema.contributor.unit School of Design en_NZ
vuwschema.subject.anzsrcfor 080305 Multimedia Programming en_NZ
vuwschema.subject.anzsrctoa 4 EXPERIMENTAL DEVELOPMENT en_NZ
vuwschema.type.vuw Awarded Research Masters Thesis en_NZ
thesis.degree.discipline Design en_NZ
thesis.degree.discipline Computer Graphics en_NZ
thesis.degree.grantor Te Herenga Waka—Victoria University of Wellington en_NZ
thesis.degree.level Masters en_NZ
thesis.degree.name Master of Design Innovation en_NZ


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