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Stop. Drink. Play. The unique experience for a wine tasting

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dc.contributor.advisor Danielmeier, Tobias
dc.contributor.author Cryer, Nina
dc.date.accessioned 2015-12-01T22:11:49Z
dc.date.accessioned 2022-11-03T18:06:17Z
dc.date.available 2015-12-01T22:11:49Z
dc.date.available 2022-11-03T18:06:17Z
dc.date.copyright 2015
dc.date.issued 2015
dc.identifier.uri https://ir.wgtn.ac.nz/handle/123456789/29786
dc.description.abstract Tasting rooms have become a key strategy for wineries to attract and retain customers. Due to the rapid growth of the New Zealand wine industry, it has become a highly competitive environment and the quality of the visitor experience is becoming increasingly important. The ritual of a tasting (see, swirl, smell, slurp, and spit) is an important part of the visitor’s experience in tasting rooms to enhance the product’s qualities. The act can become quite a repetitive, mechanical and intimidating interaction between the guest and host. To some extent, the performance could take the pleasure or enjoyment out of what should be a social, fun experience. This thesis looks at an existing winery located on Waiheke Island. With eighteen other wineries located on the island and its close proximity to Auckland, the site has potential to draw a large number of visitors. The site’s current tasting room is a fast addition to the implement shed on site. The current interior is a confined space that creates an uncomfortable interaction between the host and the guest and has no visual connection to its beautiful, surrounding landscape. For the site to attract and retain customers, the tasting room’s design needs to achieve the aim outlined in the title; STOP. DRINK. PLAY. “Stop” meaning the design challenges what a tasting room is, creating a unique, memorable experience for the consumer. “Drink” is about enhancing the quality of the wine, forming a better understanding and appreciation of the product by enhancing the ritual of a wine tasting through the designed interior. “Play” embodies a relaxed, enjoyable environment to engage a wide range of visitors. This thesis proposes an interior architectural design of three tasting spaces located in the external environment of the vineyard. Located between the grapevines, the rows become the architecture in which the interior design is placed. Each design both captures a step in the tasting ritual in order to isolate and sharpen the senses. Placed along a journey the design invites guests to interact with the landscape and the product like they have not before, creating a unique experience that is memorable and transcends beyond their visit. en_NZ
dc.format pdf en_NZ
dc.language en_NZ
dc.language.iso en_NZ
dc.publisher Te Herenga Waka—Victoria University of Wellington en_NZ
dc.rights Access is restricted to staff and students only. For information please contact the Library. en_NZ
dc.subject Wine en_NZ
dc.subject Senses en_NZ
dc.subject Experience en_NZ
dc.title Stop. Drink. Play. The unique experience for a wine tasting en_NZ
dc.type Text en_NZ
vuwschema.contributor.unit School of Architecture en_NZ
vuwschema.subject.anzsrcfor 120101 Architectural Design en_NZ
vuwschema.subject.anzsrcfor 120106 Interior Design en_NZ
vuwschema.subject.anzsrcfor 120505 Regional Analysis and Development en_NZ
vuwschema.subject.anzsrcseo 970112 Expanding Knowledge in Built Environment and Design en_NZ
vuwschema.type.vuw Awarded Research Masters Thesis en_NZ
thesis.degree.discipline Interior Architecture en_NZ
thesis.degree.grantor Te Herenga Waka—Victoria University of Wellington en_NZ
thesis.degree.level Masters en_NZ
thesis.degree.name Master of Interior Architecture en_NZ


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