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Muted walls: temple architecture + augmented reality

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dc.contributor.advisor Moloney, Jules
dc.contributor.advisor Moleta, Tane
dc.contributor.author Duddumpudi, Krishna
dc.date.accessioned 2013-09-09T02:56:05Z
dc.date.accessioned 2022-11-02T23:46:50Z
dc.date.available 2013
dc.date.available 2013-09-09T02:56:05Z
dc.date.available 2022-11-02T23:46:50Z
dc.date.copyright 2013
dc.date.issued 2013
dc.identifier.uri https://ir.wgtn.ac.nz/handle/123456789/29313
dc.description.abstract This design exegesis is in response to an emerging condition where artisans and traditional crafting skills are rapidly diminishing due to perpetual globalization (Kumaj Jena, 2010). In recent decades this problem has become particularly acute for esoteric architecture reliant on such skilled artisans where their craft has been the traditional means of cultural dialogue across generations for millennia. Part of the equation is a society that can no longer sustain traditional handcraft skills economically, where exquisite and time-consuming artefacts are reserved for or sanctioned by the societal elite. Another aspect is the struggle of an everyday artisan to sustain a viable living through his profession and is forced to adapt his craft for an evolved market or eventually succumbs to an alterative profession (Mohapatra, 2005). This design exegesis explores the potential for Augmented Reality technology to be integrated into the fabric of architecture within the context of traditional South Indian Temple design. Synthesized through a design case study a “hybrid” framework is then proposed as a viable substitute for the current Sri Ganesh Temple in Papakura, South Auckland. This exegesis is composed of three key sections: Section one establishes the problem statement for this exegesis. This section introduces South Indian Temple architecture, its traditional modes of operation in relation to society, the contemporary challenges of traditional temple construction and a discussion about Augmented Reality and its potential for architectural integration. Section two discusses an alternative approach to contemporary temple design and the research approach of this exegesis. This is followed by a discussion of findings from a temple drawing study and an outline of the technical and crafting experimentation conducted during the course of the exegesis. Section three is a design case study that is a synthesis of findings from sections one and two. This section begins with the introduction of site and a brief discussion about previous design iterations. This is followed by the discussion of a hybrid design and operational framework that’s in response to the problem statement. The aim of this exegesis is to act as a pilot study that suggests an alternative approach or framework for contemporary temple design with potential for varied architectural applications. en_NZ
dc.format pdf en_NZ
dc.language en_NZ
dc.language.iso en_NZ
dc.publisher Te Herenga Waka—Victoria University of Wellington en_NZ
dc.rights Access is restricted to staff and students only. For information please contact the library. en_NZ
dc.subject Architecture en_NZ
dc.subject Temple en_NZ
dc.subject Augmented reality en_NZ
dc.title Muted walls: temple architecture + augmented reality en_NZ
dc.type Text en_NZ
vuwschema.contributor.unit School of Architecture en_NZ
vuwschema.subject.anzsrcfor 120101 Architectural Design en_NZ
vuwschema.subject.anzsrcseo 970112 Expanding Knowledge in Built Environment and Design en_NZ
vuwschema.type.vuw Awarded Research Masters Thesis en_NZ
thesis.degree.discipline Architecture en_NZ
thesis.degree.grantor Te Herenga Waka—Victoria University of Wellington en_NZ
thesis.degree.level Masters en_NZ
thesis.degree.name Master of Architecture en_NZ


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