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In Search of a Definition of Virtual Reality

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dc.contributor.author Hart, John J
dc.date.accessioned 2009-04-14T22:08:00Z
dc.date.accessioned 2022-10-13T02:01:43Z
dc.date.available 2009-04-14T22:08:00Z
dc.date.available 2022-10-13T02:01:43Z
dc.date.copyright 1991
dc.date.issued 1991
dc.identifier.uri https://ir.wgtn.ac.nz/handle/123456789/21962
dc.description.abstract This study seeks to define Virtual Reality (VR) in terms of its history, technology, and the communication paradigm it embodies. The study is based on the assumption that VR, as a commercial technology, is likely to begin appearing in the market place within five years and will approach ubiquity by the year 2000. The research shows that VR is an interactive interface computational technology with the ability to generate sensory simulacra which create the illusion for a user that s/he is inside another reality other than physical reality. Furthermore, the study indicates that VR is still evolving as a technology and as a science. It is expected to have many applications in computation, teleoperation, entertainment and telecommunication. VR will come to Aotearoa/New Zealand, according to the research, and it appears likely that it will bring with it the potential to alter the structure of wealth, work and social values. en_NZ
dc.format pdf en_NZ
dc.language en_NZ
dc.language.iso en_NZ
dc.publisher Te Herenga Waka—Victoria University of Wellington en_NZ
dc.title In Search of a Definition of Virtual Reality en_NZ
dc.type Text en_NZ
vuwschema.type.vuw Awarded Research Masters Thesis en_NZ
thesis.degree.discipline Communications en_NZ
thesis.degree.grantor Te Herenga Waka—Victoria University of Wellington en_NZ
thesis.degree.level Masters en_NZ
thesis.degree.name Master of Arts en_NZ


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